Dive Deep into Motion's 3D World
Strap on your diving gear, we're jumping in. Introducing the industry's first Advanced Motion 3 tutorial, “Deep Dive into 3D”. In this 4 hour plus tutorial, Apple-certified master trainer Mark Spencer takes you on a deep-sea exploration of Motion’s 3D universe. You'll learn how to work with objects and cameras in 3D space, create virtual 3D sets, place lights, and direct your cameras using Behaviors and Keyframes. If you think working with Text, Shapes, Replicators and Particle Emitters is amazing in 2D, wait unit you see what can be created when these objects are transformed and manipulated in 3D.
This tutorial was designed specifically for current users of Motion 3 who already have a foundational understanding of the program. Motion 3: Deep Dive into 3D is presented in 12 easy-to-follow lessons and include all the necessary project and media files for following along in your own copy of Motion.
Experience our Training on the iPad
The iPad is revolutionizing the way people access and interact with media. Video training is therefore a natural fit for people who want their training on the go or on a separate device from their main system. Because of the limited storage capacities of the iPad, we have labored to keep the movie sizes as small as possible while maintaining our high standards of image and sound quality. And perhaps best of all, you don't need to be connected to the internet to watch our tutorials on your iPad.

How Does it Work?
We realize you may have a question or two, so we created a short FAQ (Frequently Asked Questions) page to answer them.
Get Your "Sea Legs" in 3D
We created this tutorial for the simple reason that many Final Cut Pro and Motion users, while comfortable working in a 2D environment, seem to get a bit "queasy" when 3D requests for 3D animations come in from their clients. If you have unspoken (or spoken) phobias about working in 3D, you'll find Mark Spencer an able captain, who approaches his subject matter with authority and humor.
Starting with the first lesson, you will learn basic 3D seamanship by mastering the 3D compass, commanding the 3D Transform Tools, and navigating your way around Motion's 3D world using Viewports and the 3D Grid. As you progress through each lesson, you will build on your knowledge to create increasingly complex 3D animations and effects. By the time you finish lesson 12 you should have the confidence and know-how to begin tackling any 3D projects you or your clients can dream up.
Create Cosmic Cubes
Understanding how anchor points work in the 3D world is the key to creating multi-sided objects such as cubes. In Lesson 5 you will build a 3D cube entirely from Drop Zones for the purpose of replacing each "side" with still or moving images.

Build Your Own Sets
With Motion's incredible 3D tools you can build virtual sets complete with lights and a keyed actor. In Lesson 7, you'll deconstruct a kitchen set from a cooking show, then spice up the scene with a realistic camera move.

Paint in the 3rd Dimension
In Motion, Particle Emitters can behave like Paint Strokes. In Lesson 9 you will learn the secret to having your paint strokes wrap around objects. This is an awesome technique to have in your hip pocket when you need to add some sizzle or sparkle to a product shot.

Trip the Light Fantastic
In Lesson 6 you will become a virtual Gaffer and learn how to light your scenes using Ambient, Spot and Point Lights. You will also learn how to animate and "gel" your lights to create different looks and moods.

Inflate Your Text
Replicators are Motion's "Secret Weapon" and knowing how to use them can open up a world of options. In addition to using them for building 3D video walls, Mark will show you his killer trick for turning flat text objects into fully extruded, 3D text objects!

Explore a Carnival of Possibilites
In Lesson 11 you will start with a single vector image of a painted horse and through the magic of Replicators you will build a fully functioning carousel then place it in a virtual "park" for your cameras to crane and dolly through. This lesson will have you falling out of your chair in amazement (and amusement).

Make Stand Up Text
Why settle for flat type on a path when you can click a magic button and have your type stand up and face the camera. When combined with a 3D Text Sequence Behavior and a Wriggle Behavior, your text will definitely "get jiggy wit' it".

It Came From Outer Z-Space
In lesson 12, you will have enough knowledge to create a "UFO" from animated Paint Strokes and Lights, then track the UFO down a rain-soaked highway built entirely from Shapes, Particle Emitters and Replicators. You'll even add realistic camera jitter as you "follow" the UFO over the southwest terrain.

These are just a few of the projects you will be creating as you dive deep into Motion's 3D universe. But there is more. A lot more. Check out the Table of Contents to see just how much stuff we packed into this training.
Who is this Tutorial for?
Anyone desiring to take their knowledge of Motion to the next level will benefit greatly from this tutorial. This tutorial was designed specifically for users of Motion 3 who already have a foundational understanding of the program.
What's in this Tutorial?
The entire tutorial comprises 12 lessons with a running time of aproximately 4 hours. Each lesson can be viewed as a stand-alone module. However, because of the complex nature of this subject matter we recommend watching each lesson in its entirety and in order. All lessons include chapter markers so you can go back and watch the sections you need to review. All the project files and media are included with this tutorial in case you want to follow along in your own copy of Motion 3.
Table of Contents
Turning on 3D
- When Layer Order Matters
- Revealing 3D in the Inspector
- Understanding Fixed Resolution
- 3D Rotation in the Inspector
- The Difference Between 2D and 3D Groups
- Using 3D Transform Controls in the HUD
- Making 3D Transformations in the Canvas
- Tranforming a Group in 3D
- Working with a Camera
- Using the 3D Grid
- Manipulating 3D View Tools
- Working with the Compass
- Moving Layers and Adding a Floor
- Changing and Resetting a View
- Using Multiple Viewports
Building 3D Sets
- Building a Scene
- The Key to Adding Objects
- Why "Adjust Around"Matters
- Building Scenes Away from the Camera
- Manipulating the Camera
- Aligning Objects in 3D
- Understanding Rasterization and Compositing
- The Power of Framing Objects
- Creating a Fixed Background Color
- Placing Objects by Copying Parameters
- Using the Isolate Function
- Leveraging Motion's Exposé Feature
- Changing a Group's Anchor Point
Animating Cameras with Behaviors
- Behaviors vs. Keyframes
- Using and Adjusting the Zoom Layer Behavior
- Fixing Framing Issues
- Changing a Camera's Angle of View
- Fading the Camera
- Moving Set Locations in 3D Space
- Changing Render Quality
- Camera Behavior Limitations
- Zoom Layer and Rotation
- Pausing an Animated Camera
- Using Sweep Behaviors
- Trimming Camera Behaviors in the Timeline
- Keeping Camera Behaviors Intact While Rearranging Sets
- Using the Zoom In/Out Behavior
Animating Cameras with Keyframes
- Using Proxies to Increase Performance
- Spreading Out Sets in 3D Space
- Using Markers to Time Animations
- Animating to Audio Cues
- Animating the Camera by Recording Keyframes
- When to Set Manual Keyframes
- Framing vs. Viewpoint Cameras
- Understanding the Walk Camera Tool
- Using Frame to Animate
- Changing Keyframe Interpolation
- Mixing 2D and 3D Groups
- Cutting Between Cameras
Building a 3D Cube
- Working with Drop Zones
- Getting Precise with Rulers and Guides
- Understanding the Importance of the Anchor Point
- Building 3D Objects from 2D Planes
- Resetting Multiple Anchor Points Simultaneously
- Creating Animations with Parameter Behaviors
- Building Sets by Duplicating Groups
- Using Library Elements
- Creating Backgrounds with 2D Groups
- Exploding a Cube
- Animating to Music with the Audio Behavior
- Creating a Fauz Animated Depth-of-Field Effect
Working with Lights
- Creating Sets with Library Elements
- The Default Ambient Light
- Adding and Adjusting Lights
- Working with Point Lights
- Understanding Falloff
- Keeping Lights from Affecting Layers
- Using the Shading Parameter
- Creating a Faux Light Source
- Soloing Groups to Improve Performance
- Animating Lights with Behaviors
- Setting up Spotlights on a Virtual 3D Stage
- Using Ambient and Directional Lights
- Faking Volumetric Lights
- Faking Shadows
Breaking Down a 3D Set
- Building a 3D Set for Talent
- Breaking Down a Project
- Coloring a Set with Filters
- Working with Keyed Footage
- Lighting a Set
- Animating a Camera to Sweep the Set
- Tweaking the Animation
3D Text
- Breaking Down a Complex Project
- Using Generators for Background Elements
- Creating Highlights with Shininess
- Using Clones
- Replacing Content
- Animating with the Wriggle Parameter Behavior
- Using Multiple Sweep Behaviors
- Creating Faux 3D Text with Filters
- When Filters Break Down
- Moving Letters in 3D Space with Behaviors
- Adjusting 3D Text Sequence Behaviors
- Combining Behaviors
- Animating Text Along a 3D Path
- 3D Path Limitations
3D Paint
- Keying with Mattes
- Changing Clip Speed
- The Paint Tool vs. Shapes
- Animating 2D Paint Strokes in 3D Space
- Creating 3D Paint
- Working with Shape Styles
- Using a Sequence Paint Behavior
- Using Animated 3D Image Dabs
- Applying Jitter
- Working with Shape Behaviors
- Understanding Local 3D
- Using Dynamics
3D Particle Emitters
- Making Library Particle Emitters 3D
- Understanding "Face Camera"
- Making Particles Interact with Other Layers
- Local vs. Global 3D Tradeoffs
- Modifying a Preset Particle Emitter
- Working with the Shape Parameter
- Leveraging the Anchor Point
- Creating a 3D Ring of Fire
- Creating a 3D Fireball
- When Particles are Better Than Paint
- Creating a 3D Motion Path
- Creating 3D Animations with Particles and Simulation Behaviors
3D Replicators
- Replicating Layers in 3D Space
- Using the Replicator 3D Checkbox
- The Power of the Angle End Parameter
- The Secret of Adjusting the Source Image
- Replicating an Image Sequence
- Creating a 3D Video Wall
- Making True 3D Text
- Building a 3D Carousel with Replicators
- Duplicating Replicators and Swapping Source Objects
- Replicating a Bezier Shape
- The Power of the Align Angle Checkbox
- Animating Replicated Objects with Behaviors
- Building a Custom Sequence Replicator Behavior
- Using the Shuffle Order
- Changing the 3D Grid
- Using the Gradient Tool
- Turning Flat Objects Into 3D Objects
Bringing it All Together
- Creating Set Elements with Shapes, Lights, Paint, Emitters and Replicators
- Using Shapes to Create a Mountain Range
- Using Particle Emitters for 3D Clouds and Rain
- Making a UFO with Paint Strokes
- Animating Objects with the Motion Path Behavior
- Using a Replicator for Road Stripes
- Animating a Camera Along a Motion Path
- Understanding the Point At Behavior
- Using Parameter Behaviors to Shake the Camera
- Using Snap Alignment to Motion Behavior: What to Watch Out For
Minumum System Requirements
- MAC G5 1Ghz or better
- MacOS X
- A DVD ROM drive
- 1 GB or more of RAM
- QuickTime 7.0 or above
- Monitor Depth - Millions
- 1280 x 800 screen size or better