Motion 4 Fast Forward - DVD Edition
Since it's introduction, Motion has revolutionized the approach to creating 2D and 3D animated motion graphics and effects commonly seen in title sequences, show opens, interstitials, commercials, dvd menus and more. The title of our tutorial is also our mission: to get you up to speed in Motion 4 faster than you thought possible, while empowering you with the skills and techniques necessary to confidently approach any motion graphics projects you or your clients can dream up.
Motion 4 Fast Forward is presented in 20 individual lessons with a running time of just over 4 hours. The tutorial also includes over 80 project files for following along in Motion 4. Each lesson focuses on building fundamental Motion skills such as working with cameras, motion tracking, working with particles, lights, replicators, masks, text and audio behaviors and more! And you'll learn all of this while creating real-world projects you can instantly put to use in your own projects.
For full descriptions of what's in each lesson, check out the table of contents
below.

Who is this Tutorial for?
This tutorial was designed for people with little or no experience using Motion as well as for those who are familiar with other motion graphics applications but would prefer learning Motion 4 from the ground up. Lesson 1-12 covers basic Motion fundamentals, and lessons 13-20 cover more advanced applications of Motion's 2D and 3D toolset. Anyone using Final Cut Studio 3 will benefit from this tutorial including, but not limited to, Final Cut Pro editors, broadcast designers, animators, visual effects artists, producers, directors, and even graphic artists working in traditional print media.
This product is based on tutorial content originally presented in Motion 3 Fast Forward and Motion 4 Up & Running. If you already own Motion 3 Fast Forward, you can purchase Motion 4 Fast Forward as an upgrade by clicking here
Animate in 2D or 3D
Our Tutorial doesn't just show you Motion's amazing toolset, but actually guides you, step-by-step in the best ways to put them to use, even if you've never used a 3D application before. Some of you might even be saying, "but wait, I've never even used a 2D animation program before..." That's ok. Motion is comfortable working with either 2D or 3D elements and our goal is to get you comfortable working in 2D before moving you into the 3D world.
Below is an image from lesson 6 on 3D Photo animation. You will learn how to work with layered Photoshop files, a camera and keyframes to give your flat images depth and perspective.

Motion was born to create DVD menus. Perhaps that's why they are often referred to as Motion menus. With Motion 4's paint tools, audio behaviors, loop point markers and more, you will learn why Motion is the perfect compliment to DVD Studio Pro.

In lesson 4 you will deconstruct and animate a corporate logo. This is the perfect lesson to get your head around working with keyframes in Motion.

Motion has trackers that will help you avoid tedious keyframing. In lesson 11, learn how to track graphics onto moving subjects using various tracking behaviors.

Altering the speed of a video clip is a common visual effect. In Lesson 10 Mark focuses on the various options Motion gives you for retiming your video.

In lesson 13, Mark shows you his bag of reflection tricks and what to watch out for when applying reflections to Emmiters, Replicators and Paint Strokes.

Pulling a good key is never without its challenges. In lesson 9, you will learn techniques to achieve good chroma keys using the Primatte Keyer, B-Splines and mattes.

Where there's light, there's shadow. In Lesson 14 learn how layers work with shadows; how replicators and paint strokes interact with shadows and how to approach scenes with multiple light sources.

With only a few mouse clicks, Motion 4's new framing features will allow you to set up complex camera animations. In lesson 16, learn how to "fly" your camera from one scene to another.

With 3D projects in Motion 4, you can focus the camera on specific objects and throw other elements out of focus. In lesson 15 you will learn how to animate the camera's focus to create realistic depth of field effects.

Table of Contents
The Motion Interface
- Launching Motion
- The Interface
- The Utility Pane
- The Canvas
- The Project Pane
- The Timing Pane
- The Heads Up Display (HUD)
- Opening a Template
- The Layers Tab
- The Inspector Tab
- Exploring the Timing Pane
- Viewing in Full Screen
- Keyboard Shortcuts
- Navigating in the Canvas
Compositing
- The Motion Hierarchy
- Adding Objects
- Changing Object Properties
- Changing Tools
- Library Objects
- Working with the Text Tool
- Working with Groups
- Using the Inspector
Creating Lower Thirds
- Viewing Project Properties
- Safe Zones
- Creating Text
- Modifying Text
- Saving Text Styles
- Duplicating Text Layers
- Aligning and Nudging Layers
- Building the Background
- Using the Gradient Editor
- Saving a Gradient Preset
- Animating a Lower Third
- Animating Text with Behaviors
- Animating off the Screen
- Using Replicators and Emitters
- Masking a Background
Building an Animated Corporate Logo
- Building the Background
- Adding a Light
- Replacing a Layer with a Still Image
- Working with PDF Files
- Changing the Display Resolution
- Adding a Tag line
- Adding Audio
- Working in the Mini-Timeline
- Tips When Working with Audio
- Animating the Logo
- Adding Markers
- Using Keyframes
- Methods for setting Keyframes
- Keyframing Shortcuts
- The "Key" to Manual Keyframes
- Changing Keyframe Interpolation
- Animating a Mask
- Recording Keyframes
Introduction to 3D
- Position and Rotation in 3D
- The Adjust 3D Transform Tool
- HUD 3D Controls
- Understanding 2D and 3D Groups
- Manipulating a Group in 3D
- Adding a Camera
- Manipulating the Camera with the HUD
- Canvas 3D Interface Elements
- Working with the Compass
- Inset View and Layouts
- Toggling 3D Overlays
- Understanding Views
- Adding a Light
3D Photo Animation
- Preparing Photos in Photoshop
- Importing PSD Files
- Scaling a Group
- Changing Project Duration
- Changing the Anchor Point
- Recording Animation
- Manipulating Keyframes in the Timeline
- Changing Keyframe Interpolation
- Animating in 3D
- Soloing Layers
- Adding a Camera
- Changing Z Position and Scale
- Recording a Camera Move
- Animating a Behavior
- Adding and Animating a Light
3D Camera Animation
- Adding and Modifying Text
- Building "Sets"
- Replacing Layer Content
- Using a Text Style
- Adding a Camera
- Switching Views
- Positioning the Sets in 3D Space
- Setting up the Camera for Animation
- Using View Layouts
- Isolating Layers
- Animating the Camera
- Changing Keyframe Interpolation
- Changing the Background Color
- Separating the Text from the Photos
- Changing the Render Quality
- Changing Camera Fade
- Adding a Sweep Behavior
The Wonderful World of Particles
- Creating Particles
- Adjusting the Emitter in the HUD
- Adjusting the Emitter in the Inspector
- Making Particles Appear "Random"
- Setting the Color Mode
- Working with the Gradient Editor
- Replacing and Adding a Cell
- Interleaving Particles
- Animating Particles with Behaviors
- Using Preset Particle Emitters
- Modifying a Preset Emitter
- Using Special Characters
- Animating a Group
Keying
- Correcting for Aspect Ratio
- Creating a Garbage Matte
- Keying the Footage
- Suppressing "Spill"
- Choking and Feathering the Matte
- Creating a Holdout Matte
- Using the B-Spline Mask Tool
- Animating a Mask
- Adding a Background
- Adding Particles
- Working with Particles in 3D
- Moving a Layer in Z-Space
Retiming
- Understanding the Timing Controls
- Making Constant Speed Changes
- Making Variable Speed Changes
- Keyframing Speed Changes
- Adding Keyframes in the Keyframe Editor
- Changing Keyframe Interpolation
- Retiming with Behaviors
- Working with the Flash Frame Behavior
- Working with the Hold Frame Behavior
- Behaviors vs. Keyframes
- Setting the Speed Behavior
- Working with Frame Blending
- Working with Optical Flow
- Tips for Working with Optical Flow
Motion Tracking
- Using the Stabilize Behavior
- Adding and Positioning a Tracker
- Adding Text to a Track
- The Tracking Approach
- Applying and Analyzing Motion Behavior
- Increasing the Search Size
- Viewing Analysis Results
- Adding the Match Move Behavior
- Changing the Text Anchor Point
- Tweaking the Track with Keyframes
- Using the "Un-stabilize" Behavior
- Corner Pinning
- Applying Match Move for Corner Pinning
- Using "Mimic Source"
Building a DVD Motion Menu
- Breaking Down the Project
- Adding an Image Mask
- Setting up for the Audio Behavior
- Applying the Audio Parameter Behavior
- Using Paint
- Using Shape Behaviors
- Smoothing a Stroke
- Making Paint Strokes with the Shape Tool
- Using a Preset Paint Stroke
- Prepping the Project for DVD Studio Pro
- Creating an Overlay
- Setting the Loop Point
Reflections
- Setting up a Project for Reflections
- Placing the Ground Plane
- Enabling Reflections
- Modifying Reflections
- Reflections and Particles
- Reflections on Groups vs. Layers
- Using Casts Reflections
- Adjusting Reflection Bounces
- Getting Reflections in Text
- Reflections and Replicators
- Reflections and 3D Emitters
- Reflections and Paint Strokes
- Disabling Rendering of Reflections
- Exporting Reflections
Shadows
- Drop Shadows vs. Cast Shadows
- Drop Shadows on non-Text layers
- Drop Shadows for Text
- Enabling Cast Shadows
- Modifying a Shadow
- How Layers Work with Shadows
- Changing Shadow Color
- Self-Shadowing
- Rasterization and Self-Shadowing
- More Shadow Features
- Shadows from Multiple Light Sources
- Uniform Softness
- Disabling Shadows
- Exporting with Shadows
- Shadow Aliasing
- Changing Shadow Properties of Layers
- Self-Shadowing on a Replicator
- Shadows & Paint Strokes
Depth of Field
- Project Structure
- Enabling Depth of Field
- Working with 2 Viewports
- Adjusting Depth of Field
- Creating Focus by Moving the Camera
- Moving Layers to the Camera's Focal Plane
- Adjusting Focus with Focus Offset
- Adjusting the Depth of Field Range
- Focusing on Layers not Flat to the Camera
- Using the Focus on Object Command
- Animating Focus by Recording the Focus on Object Command
- Using the Focus Behavior
- Working with Infinite Focus
- Focus Filter and Shape Options
- Depth of Field and Reflections
- Depth of Field and Particles
- Depth of Field and Vignetting
- Depth of Field and Paint Strokes
- Depth of Field and Replicators
Camera Framing
- Framing Project Organization
- New Camera Selection Command
- How the Orbit Tool Works Now
- The Fit Objects into View Command
- Returning the Camera Home
- Frame Object
- Animating the Camera with Fit and Framing Commands
- Fixing Keyframe Interpolation Issues
- Animating the Camera with the Framing Behavior
- Using the Framing Offset Parameters
- The Framing Behavior with Flattened Groups
- Adjusting Camera Framing in the Canvas
- Framing with a Null Object
- Adjusting the Camera's Motion Path
- Changing the Camera Path in the Canvas
- The Power of the Framing Behavior
Text
- The Adjust Glyph Tool
- Transforming Glyphs
- Formatting and Styling Glyphs
- Fixing Rasterization Issues
- Selecting Multiple Glyphs
- Animating a Glyph
- Sequencing Behaviors and the Adjust Glyph Tool
- Disabling Rendering with Keyboard Shortcuts
- Using the Sequence Text Behavior
- Using the Adjust Item Tool
- Creating Scrolling Credits
- RTF Import
- Using the Scroll Behavior
- Fixing Alignment Issues
- Adjust the Text Scroll
- Adding Graphics to Scrolling Credits
- Text Generators
- Using the File Text Generator
- Using the Numbers Text Generator
- Replicating the Numbers Generator
- The Numbers Generator and Particles
- Using the Time Date Text Generator
- Using the Timecode Generator
Linking Behavior
- Applying the Link Parameter Behavior
- Scaling the Link Behavior
- Offsetting the Link Behavior
- Linking Different Parameters
- Advanced Features of the Link Behavior
- Limiting the Link Behavior
- Working with Linking Offset and Max Parameters
- Scaling the Link Behavior
- Copying the Link Behavior
- Linking 3D Objects
The Grab Bag
- New Templates
- Modifying the Look of a Template
- Changing the Source of a Replicator Cell
- Optical Flow Retiming Improvements
- New Filters and Generators
- Using the Bad Film Filter
- Using the Polar Filter
- Using the Concentric Shapes Generator
- Using the Spirals Generator
- Using ProRes 4444
- Baking a Selection with ProRes 4444
- Keyframing Multiple Layers
- Shape Improvements
- Adjusting Shape Roundness
- Selecting Points on Multiple Shapes
- Transforming Shape Control Points
- Moving Shape Segments
- Converting a Shape to a Mask
- Converting a Mask to a Shape
- Using the Space Navigator Device
- Using the Share Command
Alpha Transitions
- How Alpha Transitions Work
- Understanding the Clipwells
- Understanding the Alpha Matte
- Understanding the Wipe Matte
- Summarizing the Clipwell Functions
- Creating a Full Frame Transition in Motion
- Using a Motion Project as a Transition Clip
- Modifying the Alpha Transition
- Creating a Wipe Alpha Transition in Motion
Minimum System Requirements for Viewing Tutorials
- Mac Computer with 1.25 GHz or faster G5, Intel Core Duo or Intel Xeon processor
- MacOS 10.4.11 or Mac OS 10.5.5 or later
- iTunes 8 or later
- SuperDrive for backing up the iTunes lessons
- 1 GB or more of RAM
- QuickTime 7.5.5 or later
- Monitor Depth - Millions
- 1280 x 800 screen size or better
Minimum System Requirements for Following Along in Motion 4
- Mac Computer with Intel Core Duo or Intel Xeon processor
- ATI or NVIDIA Graphics Processor with 128 MB of VRAM
- Mac OS Mac OS 10.5.6 or later
- SuperDrive for backing up the project media
- 1 GB of RAM (2 GB - 4 GB Recommended)
- QuickTime 7.6 or later
- Monitor Depth - Millions
- 1280 x 800 screen size or better