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Mastering Motion's Camera - iTunes/iPad Edition


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Motion 4 Fast Forward

Master Motion's Camera - iTunes/iPad Edition

Becoming an effective motion graphics designer and/or animator in Motion 4 requires a solid understanding of how to control and direct the camera in 3D space. Mastering Motion's Camera teaches intermediate to advanced Motion users all the key fundamental techniques for placing, framing, moving and directing the camera for maximum visual impact.

Mastering Motion's Camera is presented in 12 individual lessons with a running time of just under 4 hours. Each lesson teaches you the most effective ways to control your camera using framing, sweep, dolly, focus and move behaviors. You'll also learn how to animate your camera with keyframes and how to combine keyframes with behaviors. This tutorial removes the mystery behind creating popular cinematic look via Motion's depth of field and angle of view controls. And you'll learn all of this, and more, while working on project files from our Designer Templates collection.

For full descriptions of what's in each lesson, check out the table of contents below. To view the table of contents as it appears in iTunes, click here

Available Now in iTunes

We realize you may have a question or two, so we created a short FAQ (Frequently Asked Questions) page to answer them.

Click here for FAQ

 

Click here to view larger image

Master Motion 4 from the Motion Master

No one on the planet knows Motion like Mark Spencer. Mark has been using and teaching Motion since version 1. He is an Apple-Certified Master Trainer, has written numerous books and blogs on the subject and is the author of our best selling Motion 4 Fast Forward tutorial that has sold thousands of copies worldwide. His teaching style is energetic, straight forward, and best of all, he's passionate about helping people learn Motion.

Who is this Tutorial for?

This tutorial was designed for users who are already fluid in Motion 4. As an intermediate-level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion 4. It also assumes that you are familiar with the concepts of 2D and 3D groups, and the 3D overlays including the Camera menu, the 3D view tools, and the Compass. Users who are new to Motion should purchase Motion 4 Fast Forward before working through this tutorial.

Watch Excerpts from the Tutorial

QuickTime 7 or later required for viewing

Click here to watch Camera Path excerpt

Click here to watch Camera Sweep Behavior excerpt

Click here to watch Framing vs. Viewpoint Camera excerpt

Click here to watch Vertigo Effect excerpt

Experience our Training on the iPad

The iPad is revolutionizing the way people access and interact with media. Video training is therefore a natural fit for people who want their training on the go or on a separate device from their main system. Because of the limited storage capacities of the iPad, we have labored to keep the movie sizes as small as possible while maintaining our high standards of image and sound quality. And perhaps best of all, you don't need to be connected to the internet to watch our tutorials on your iPad.

Get Control Over Your Camera

Below is an image from lesson 10 on camera scaling. You'll learn when scaling the camera is often preferrable to dollying the camera in a scene and you'll learn why scaling is the perfect solution for re-framing complex animations.

In lesson 4, you'll learn how to combine behaviors and keyframes to create variations of your animations that can be modified with very little effort.

In lesson 11 Mark will show you how to use use the Camera's Angle of View control and Scaling to create a Hitchcock-ian Vertigo effect.

To really control your cameras you need to understand the difference between a Viewpoint and a Framing camera and how each camera type relates to the the Framing Behavior.

Lesson 8 you'll learn how to motivate your camera movements to the music beat with an Audio Parameter Behavior.

Controlling your camera's depth of field, is the single-most effective technique for focusing your viewer's attention on an object or group of objects. In lesson 6 you'll learn how to use the Focus on Objects command and the Focus Behavior to create a cinema-like quality to your animations.

In Lesson 09 you will learn some of Mark's favorite techniques and tips for working with keyframes. This chapter alone will save you hours of frustration.

About the Instructor

Mark Spencer is a bay area-based producer, editor, teacher and writer. He runs a website dedicated to Motion users (www.applemotion.net). Mark is also an Apple-certified instructor teaching regularly at BAVC, Stanford University and MacWorld. Mark is the author or coauthor of 5 books on Motion, including the Apple Pro Training Series book Motion Graphics and Effects in Final Cut Studio, and the APTS Motion 4 book, all from Peachpit Press.

Table of Contents

Setting up a 3D Scene for Animation

  • Project Organization
  • Inspecting Sets with the View Commands
  • Isolating Layers
  • Changing Views without Affecting the Camera
  • Planning Camera Moves

Cutting Between Cameras

  • Understanding the Active Camera View
  • Positioning Cameras in 3D Space
  • Stacking and Staggering Cameras
  • Hiding Cameras
  • Adding Camera Movement with Sweeps

Camera Animation with the Framing Behavior

  • Framing Behavior Basics
  • Customizing the Frame
  • Customizing the Camera Path
  • More Framing Controls
  • More Camera Path Controls
  • Altering the Camera Path

Combining Framing Behaviors and Keyframes

  • Applying and Adjusting the Dolly Behavior
  • How Dolly and Framing Behaviors Work Together
  • Creating a Dolly Move with Keyframes
  • How Keyframes and Behaviors Work Together
  • Checking Keyframe Interpolation

Combining Framing and Sweep Behaviors

  • Adjusting the Sweep Behavior
  • Duplicating, Moving, and Trimming Behaviors
  • The Additive Nature of Sweep Behaviors
  • Avoiding Jump Cuts
  • Overlapping Sweep and Framing Behaviors

Using Depth of Field

  • Enabling Depth of Field
  • Using the Focus on Object Command
  • Adjusting Depth of Field
  • Using the Focus Behavior

Viewpoint vs. Framing Cameras

  • Understanding Camera Types
  • Changing Camera Types with the Framing Behavior

Camera Animation with Parameter Behaviors

  • Combining Behaviors
  • Adding an Audio Track
  • Applying the Audio Parameter Behavior
  • Adjusting the Audio Parameter Behavior

Camera Animation with Keyframes

  • Breaking Down the 3D Project
  • Keyframing the First Camera Move
  • Moving Keyframes
  • Keyframe Interpolation
  • Adjusting Keyframes

Camera Scaling

  • Creating a 360 Degree Camera Sweep
  • Changing the Scene Framing
  • Scaling Instead of Dollying the Camera
  • Reframing a Completed Camera Animatioin
  • Keyframing Camera Scale

Using Angle of View

  • Understanding Angle of View
  • Using the Zoom Layer Behavior
  • Creating the Vertigo Effect
  • Fine-Tuning the Vertigo Effect

Camera Animation with the Move Behavior

  • Image Importing Options
  • Keyframe Scale and Position
  • Changing Keyframe Interpolation
  • Switching to 3D
  • Applying and Adjusting the Move Behavior
  • Using Multiple Move Behaviors

Minimum System Requirements for Viewing Tutorials

  • Mac Computer with 1.25 GHz or faster G5, Intel Core Duo or Intel Xeon processor
  • MacOS 10.4.11 or Mac OS 10.5.5 or later
  • iTunes 8 or later
  • SuperDrive for backing up the iTunes lessons
  • 1 GB or more of RAM
  • QuickTime 7.5.5 or later
  • Monitor Depth - Millions
  • 1280 x 800 screen size or better

Minimum System Requirements for Following Along in Motion 4

  • Mac Computer with Intel Core Duo or Intel Xeon processor
  • ATI or NVIDIA Graphics Processor with 128 MB of VRAM
  • Mac OS Mac OS 10.5.6 or later
  • SuperDrive for backing up the project media
  • 1 GB of RAM (2 GB - 4 GB Recommended)
  • QuickTime 7.6 or later
  • Monitor Depth - Millions
  • 1280 x 800 screen size or better