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Motion 3 Fast Forward - Online Edition


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Motion 3 Fast Forward

Learn Motion 3 on the Fast Track

Since it's introduction, Motion has revolutionized the approach to creating 2D animated motion graphics and effects commonly seen in title sequences, show opens, bumpers, commercials, dvd menus and more. With the recent introduction of Motion 3, Apple has propelled the application into a whole new stratosphere of creative potential by giving users the ability to animate, design and create in a 3D environment, work with vector-based painting tools, and retime video clips with amazing results.

We created this tutorial with a singular goal - to get you up to speed in Motion 3 faster than you thought possible, and do so in a manner that will give you a fluid command of the feature-rich tool set that Motion 3 offers. For anyone desiring to achieve results from Motion 3 with a minimal amount of time invested, this tutorial was designed for you. Presented in 12 easy-to-follow lessons, Apple-certified master trainer Mark Spencer will walk you through the application in the context of creating the kinds of bread-and-butter projects your clients will be requesting on a regular basis.

Available for Download Now !

To order "Motion 3 Fast Forward" (DVD Edition) click here

A Practical Approach to Learning Motion

Our tutorial approach is to not only teach you how to use the tools, but when to use them in the context of creating real-world projects. The projects themselves are focused around common motion graphics tasks such as chroma keying, motion tracking, painting, creating dvd motion menus and animating corporate logos to name a few. As you go through each lesson you will be introduced to some of Motion's more exciting features such as particle emitters, replicators, masks, generators, text and audio behaviors and much more. And you'll do all this by working with both 2D and 3D elements to create truly stunning visuals.

Motion 3 Fast Forward is presented in 12 easy-to-follow lessons and is available in DVD-ROM or Online versions and covers the entire Motion workflow As an added bonus all 12 lessons are formatted for viewing on Apple TV. For full descriptions of each lesson, see the table of contents below.

Watch Excerpts from the Tutorial

* QuickTime 7 required

Click here to watch Introduction to 3D excerpt

Click here to watch Compositing excerpt

Click here to watch Paint excerpt

Click here to watch 3D Particles excerpt

3D without Intimidation

If you thought Motion 2 was powerful, wait until you dive into the world of Motion 3. The "3" actually refers to the version number, but it's also the number referring to a world that exists in a 3-plane environment - otherwise known as 3D. Our Tutorial doesn't just show you Motion's incredible 3D toolset, but actually guides you, step-by-step in the best way to use them, even if you've never used a 3D application before. Some of you might even be saying, "but wait, I've never even used a 2D application before..." That's ok. Motion is comfortable working with either 2D or 3D elements and our goal is to get you comfortable working in 2D before moving you into the 3D world.

Create Stunning 2D and 3D Motion Graphics

Below is an image from Mark's lesson on 3D Photo animation. Taking the "Ken Burns" effect to the next level, you will learn how to create depth and alter perspective on your still photographs. This one lesson is worth the price of the entire tutorial!

Put some "Motion" in your menus.

Motion was born to create DVD menus. Perhaps that's why they are often referred to as Motion menus. With its amazing paint tools, audio behaviors, loop point markers and more, you will learn how Motion is the perfect companion to DVD Studio Pro.

Keys to a good Key

Pulling a good key is never without its challenges and this lesson is as practical as it gets. In lesson 9 on Keying, you will learn techniques to achieve good green or blue screen keys. Tools in Mark's arsenal of Motion weapons are the Primatte Keyer, the B-Spline tool to create Garbage and Holdout mattes, spill suppressors and more.

Follow that Bus...

Just in case you fell off the turnip bus, Motion 3 now has trackers that will help you avoid tedious keyframing. In lesson 11 you will learn how to track a graphic on a moving object using the "Match Move" Behavior, as well as other really cool Tracking behaviors.

Create Animated Corporate Logos

Who hasn't been asked to create and/or animate a logo for a client? In lesson 4 you will deconstruct a logo Mark created for one of his corporate clients. This is the perfect lesson to "get your head around" working with keyframes in Motion.

Create Animated Lower Thirds

Lower thirds are the mainstay of documentaries, new programs and reality shows. With Motion's built in Library of Text Behaviors, Shapes, Gradients and Masks, the possibilities for creating compelling lower thirds is virtually limitless. In lesson 3, Mark places a cornucopia of options on your table with regard to creating, modifying, animating and saving lower thirds in Motion.

Time Travel

Changing the speed of a video clip is something every editor and motion graphics artist will need to do. In Lesson 10 Mark focuses on the various ways you can retime your video clips both with keyframes and with behaviors.

These are just a few of the "real world" projects you will create using Motion 3, but there is more. A lot more. The one thing you'll discover about Motion is, it's just fun to play with. And in the spirit of that fun we present "Motion 3 Fast Forward".

Who is this Tutorial for?

Editors, producers, (well maybe not producers), Final Cut Pro editors who have been putting off learning it, print designers, After Effects artists who want to know what all the hub-bub's about, Flame or Inferno artists who want to know why they are getting less work, photographers and musicians who still haven't figured out there is no money in what they do, and bus drivers. Basically anyone who wants to get on the fast track to learning Motion.

What's on this DVD-ROM?

There are 12 lessons on the disc. Each lesson can be viewed as a stand-alone module. You don't need to start from the beginning; just jump to the lesson that interests you and begin watching. (However, if you are new to Motion, we recommend starting from the beginning). All the project files and media are included on the disc in case you want to follow along in your own copy of Motion 3.

About the Instructor

Mark Spencer is a bay area-based producer, editor, teacher and writer. He runs a website dedicated to Motion users (www.applemotion.net). Mark is also an Apple-certified instructor teaching regularly at BAVC, Stanford University and MacWorld. Mark is the author of the Apple Pro Training Series book Motion Graphics and Effects in Final Cut Studio, contributing author of the APTS Motion book, and author of the Motion Visual Quickstart Guide, all from Peachpit Press.

To order "Motion 3 Fast Forward" (DVD Edition) click here

Table of Contents

The Motion Interface

  • Launching Motion
  • The Interface
  • The Utility Pane
  • The Canvas
  • The Project Pane
  • The Timing Pane
  • The Heads Up Display (HUD)
  • Opening a Template
  • The Layers Tab
  • The Inspector Tab
  • Exploring the Timing Pane
  • Viewing in Full Screen
  • Keyboard Shortcuts
  • Navigating in the Canvas

Compositing

  • The Motion Hierarchy
  • Adding Objects
  • Changing Object Properties
  • Changing Tools
  • Library Objects
  • Working with the Text Tool
  • Working with Groups
  • Using the Inspector

Creating Lower Thirds

  • Viewing Project Properties
  • Safe Zones
  • Creating Text
  • Modifying Text
  • Saving Text Styles
  • Duplicating Text Layers
  • Aligning and Nudging Layers
  • Building the Background
  • Using the Gradient Editor
  • Saving a Gradient Preset
  • Animating a Lower Third
  • Animating Text with Behaviors
  • Animating off the Screen
  • Using Replicators and Emitters
  • Masking a Background

Building an Animated Corporate Logo

  • Building the Background
  • Adding a Light
  • Replacing a Layer with a Still Image
  • Working with PDF Files
  • Changing the Display Resolution
  • Adding a Tag line
  • Adding Audio
  • Working in the Mini-Timeline
  • Tips When Working with Audio
  • Animating the Logo
  • Adding Markers
  • Using Keyframes
  • Methods for setting Keyframes
  • Keyframing Shortcuts
  • The "Key" to Manual Keyframes
  • Changing Keyframe Interpolation
  • Animating a Mask
  • Recording Keyframes

Introduction to 3D

  • Position and Rotation in 3D
  • The Adjust 3D Transform Tool
  • HUD 3D Controls
  • Understanding 2D and 3D Groups
  • Manipulating a Group in 3D
  • Adding a Camera
  • Manipulating the Camera with the HUD
  • Canvas 3D Interface Elements
  • Working with the Compass
  • Inset View and Layouts
  • Toggling 3D Overlays
  • Understanding Views
  • Adding a Light

3D Photo Animation (ala Ken Burns in 3D space)

  • Preparing Photos in Photoshop
  • Importing PSD Files
  • Scaling a Group
  • Changing Project Duration
  • Changing the Anchor Point
  • Recording Animation
  • Manipulating Keyframes in the Timeline
  • Changing Keyframe Interpolation
  • Animating in 3D
  • Soloing Layers
  • Adding a Camera
  • Changing Z Position and Scale
  • Recording a Camera Move
  • Animating a Behavior
  • Adding and Animating a Light

3D Camera Animation

  • Adding and Modifying Text
  • Building "Sets"
  • Replacing Layer Content
  • Using a Text Style
  • Adding a Camera
  • Switching Views
  • Positioning the Sets in 3D Space
  • Setting up the Camera for Animation
  • Using View Layouts
  • Isolating Layers
  • Animating the Camera
  • Changing Keyframe Interpolation
  • Changing the Background Color
  • Separating the Text from the Photos
  • Changing the Render Quality
  • Changing Camera Fade
  • Adding a Sweep Behavior

The Wonderful World of Particles

  • Creating Particles
  • Adjusting the Emitter in the HUD
  • Adjusting the Emitter in the Inspector
  • Making Particles Appear "Random"
  • Setting the Color Mode
  • Working with the Gradient Editor
  • Replacing and Adding a Cell
  • Interleaving Particles
  • Animating Particles with Behaviors
  • Using Preset Particle Emitters
  • Modifying a Preset Emitter
  • Using Special Characters
  • Animating a Group

Keying

  • Correcting for Aspect Ratio
  • Creating a Garbage Matte
  • Keying the Footage
  • Suppressing "Spill"
  • Choking and Feathering the Matte
  • Creating a Holdout Matte
  • Using the B-Spline Mask Tool
  • Animating a Mask
  • Adding a Background
  • Adding Particles
  • Working with Particles in 3D
  • Moving a Layer in Z-Space

Retiming

  • Understanding the Timing Controls
  • Making Constant Speed Changes
  • Making Variable Speed Changes
  • Keyframing Speed Changes
  • Adding Keyframes in the Keyframe Editor
  • Changing Keyframe Interpolation
  • Retiming with Behaviors
  • Working with the Flash Frame Behavior
  • Working with the Hold Frame Behavior
  • Behaviors vs. Keyframes
  • Setting the Speed Behavior
  • Working with Frame Blending
  • Working with Optical Flow
  • Tips for Working with Optical Flow

Motion Tracking

  • Using the Stabilize Behavior
  • Adding and Positioning a Tracker
  • Adding Text to a Track
  • The Tracking Approach
  • Applying and Analyzing Motion Behavior
  • Increasing the Search Size
  • Viewing Analysis Results
  • Adding the Match Move Behavior
  • Changing the Text Anchor Point
  • Tweaking the Track with Keyframes
  • Using the "Un-stabilize" Behavior
  • Corner Pinning
  • Applying Match Move for Corner Pinning
  • Using "Mimic Source"

Building a DVD Motion Menu

  • Breaking Down the Project
  • Adding an Image Mask
  • Setting up for the Audio Behavior
  • Applying the Audio Parameter Behavior
  • Using Paint
  • Using Shape Behaviors
  • Smoothing a Stroke
  • Making Paint Strokes with the Shape Tool
  • Using a Preset Paint Stroke
  • Prepping the Project for DVD Studio Pro
  • Creating an Overlay
  • Setting the Loop Point

 

System Requirements
  • MAC G4 1Ghz or better
  • MacOS X
  • 8x or faster DVD ROM drive
  • 512 megabytes or more of RAM
  • QuickTime 7.0 or above
  • Monitor Depth - Millions
  • 1024 x 768 screen size or better

Why DVD-ROM not DVD-Video?

We deliberately chose NOT to deliver this training product using DVD video. There are a few reasons for this. The first is quality. DVD-Video is primarily an NTSC medium and as such, requires us to use scan converters and other analog trappings that result in a smaller frame size and a picture quality that looks noticeably soft when played on a computer. Second, with processor speeds now at super computing levels, software for capturing full motion (30fps) screen activity is now a reality. If you watch our tutorials, you will see crisp 1280x 800 widescreen movies delivered at full frame rates.