I´ve just recieved and watched the FCP advanced techniques and color correction DVDs. And man it´s good! Excellently produced and the topics are exactly what I need to quickly move from another editing system to FCP.
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Since it's introduction, Motion has revolutionized the approach to creating 2D animated motion graphics and effects commonly seen in title sequences, show opens, bumpers, commercials, dvd menus and more. With the recent introduction of Motion 3, Apple has propelled the application into a whole new stratosphere of creative potential by giving users the ability to animate, design and create in a 3D environment, work with vector-based painting tools, and retime video clips with amazing results.
We created this tutorial with a singular goal - to get you up to speed in Motion 3 faster than you thought possible, and do so in a manner that will give you a fluid command of the feature-rich tool set that Motion 3 offers. For anyone desiring to achieve results from Motion 3 with a minimal amount of time invested, this tutorial was designed for you. Presented in 12 easy-to-follow lessons, Apple-certified master trainer Mark Spencer will walk you through the application in the context of creating the kinds of bread-and-butter projects your clients will be requesting on a regular basis.
Available for Download Now !
To order "Motion 3 Fast Forward" (DVD Edition) click here
A Practical Approach to Learning Motion
Our tutorial approach is to not only teach you how to use the tools, but when to use them in the context of creating real-world projects. The projects themselves are focused around common motion graphics tasks such as chroma keying, motion tracking, painting, creating dvd motion menus and animating corporate logos to name a few. As you go through each lesson you will be introduced to some of Motion's more exciting features such as particle emitters, replicators, masks, generators, text and audio behaviors and much more. And you'll do all this by working with both 2D and 3D elements to create truly stunning visuals.
Motion 3 Fast Forward is presented in 12 easy-to-follow lessons and is available in DVD-ROM or Online versions and covers the entire Motion workflow As an added bonus all 12 lessons are formatted for viewing on Apple TV. For full descriptions of each lesson, see the table of contents below.
If you thought Motion 2 was powerful, wait until you dive into the world of Motion 3. The "3" actually refers to the version number, but it's also the number referring to a world that exists in a 3-plane environment - otherwise known as 3D. Our Tutorial doesn't just show you Motion's incredible 3D toolset, but actually guides you, step-by-step in the best way to use them, even if you've never used a 3D application before. Some of you might even be saying, "but wait, I've never even used a 2D application before..." That's ok. Motion is comfortable working with either 2D or 3D elements and our goal is to get you comfortable working in 2D before moving you into the 3D world.
Create Stunning 2D and 3D Motion Graphics
Below is an image from Mark's lesson on 3D Photo animation. Taking the "Ken Burns" effect to the next level, you will learn how to create depth and alter perspective on your still photographs. This one lesson is worth the price of the entire tutorial!
Put some "Motion" in your menus.
Motion was born to create DVD menus. Perhaps that's why they are often referred to as Motion menus. With its amazing paint tools, audio behaviors, loop point markers and more, you will learn how Motion is the perfect companion to DVD Studio Pro.
Keys to a good Key
Pulling a good key is never without its challenges and this lesson is as practical as it gets. In lesson 9 on Keying, you will learn techniques to achieve good green or blue screen keys. Tools in Mark's arsenal of Motion weapons are the Primatte Keyer, the B-Spline tool to create Garbage and Holdout mattes, spill suppressors and more.
Follow that Bus...
Just in case you fell off the turnip bus, Motion 3 now has trackers that will help you avoid tedious keyframing. In lesson 11 you will learn how to track a graphic on a moving object using the "Match Move" Behavior, as well as other really cool Tracking behaviors.
Create Animated Corporate Logos
Who hasn't been asked to create and/or animate a logo for a client? In lesson 4 you will deconstruct a logo Mark created for one of his corporate clients. This is the perfect lesson to "get your head around" working with keyframes in Motion.
Create Animated Lower Thirds
Lower thirds are the mainstay of documentaries, new programs and reality shows. With Motion's built in Library of Text Behaviors, Shapes, Gradients and Masks, the possibilities for creating compelling lower thirds is virtually limitless. In lesson 3, Mark places a cornucopia of options on your table with regard to creating, modifying, animating and saving lower thirds in Motion.
Time Travel
Changing the speed of a video clip is something every editor and motion graphics artist will need to do. In Lesson 10 Mark focuses on the various ways you can retime your video clips both with keyframes and with behaviors.
These are just a few of the "real world" projects you will create using Motion 3, but there is more. A lot more. The one thing you'll discover about Motion is, it's just fun to play with. And in the spirit of that fun we present "Motion 3 Fast Forward".
Who is this Tutorial for?
Editors, producers, (well maybe not producers), Final Cut Pro editors who have been putting off learning it, print designers, After Effects artists who want to know what all the hub-bub's about, Flame or Inferno artists who want to know why they are getting less work, photographers and musicians who still haven't figured out there is no money in what they do, and bus drivers. Basically anyone who wants to get on the fast track to learning Motion.
What's on this DVD-ROM?
There are 12 lessons on the disc. Each lesson can be viewed
as a stand-alone module. You don't need to start
from the beginning; just jump to the lesson that interests you and begin watching.
(However, if you are new to Motion, we recommend starting from the beginning). All the project files and media are included on the disc in case you want to follow along in your own copy of Motion 3.
About the Instructor
Mark Spencer is a bay area-based producer, editor, teacher and writer. He runs a website dedicated to Motion users (www.applemotion.net). Mark is also an Apple-certified instructor teaching regularly at BAVC, Stanford University and MacWorld. Mark is the author of the Apple Pro Training Series book Motion Graphics and Effects in Final Cut Studio, contributing author of the APTS Motion book, and author of the Motion Visual Quickstart Guide, all from Peachpit Press.
To order "Motion 3 Fast Forward" (DVD Edition) click here
Table of Contents
The Motion Interface
Launching Motion
The Interface
The Utility Pane
The Canvas
The Project Pane
The Timing Pane
The Heads Up Display (HUD)
Opening a Template
The Layers Tab
The Inspector Tab
Exploring the Timing Pane
Viewing in Full Screen
Keyboard Shortcuts
Navigating in the Canvas
Compositing
The Motion Hierarchy
Adding Objects
Changing Object Properties
Changing Tools
Library Objects
Working with the Text Tool
Working with Groups
Using the Inspector
Creating Lower Thirds
Viewing Project Properties
Safe Zones
Creating Text
Modifying Text
Saving Text Styles
Duplicating Text Layers
Aligning and Nudging Layers
Building the Background
Using the Gradient Editor
Saving a Gradient Preset
Animating a Lower Third
Animating Text with Behaviors
Animating off the Screen
Using Replicators and Emitters
Masking a Background
Building an Animated Corporate Logo
Building the Background
Adding a Light
Replacing a Layer with a Still Image
Working with PDF Files
Changing the Display Resolution
Adding a Tag line
Adding Audio
Working in the Mini-Timeline
Tips When Working with Audio
Animating the Logo
Adding Markers
Using Keyframes
Methods for setting Keyframes
Keyframing Shortcuts
The "Key" to Manual Keyframes
Changing Keyframe Interpolation
Animating a Mask
Recording Keyframes
Introduction to 3D
Position and Rotation in 3D
The Adjust 3D Transform Tool
HUD 3D Controls
Understanding 2D and 3D Groups
Manipulating a Group in 3D
Adding a Camera
Manipulating the Camera with the HUD
Canvas 3D Interface Elements
Working with the Compass
Inset View and Layouts
Toggling 3D Overlays
Understanding Views
Adding a Light
3D Photo Animation (ala Ken Burns in 3D space)
Preparing Photos in Photoshop
Importing PSD Files
Scaling a Group
Changing Project Duration
Changing the Anchor Point
Recording Animation
Manipulating Keyframes in the Timeline
Changing Keyframe Interpolation
Animating in 3D
Soloing Layers
Adding a Camera
Changing Z Position and Scale
Recording a Camera Move
Animating a Behavior
Adding and Animating a Light
3D Camera Animation
Adding and Modifying Text
Building "Sets"
Replacing Layer Content
Using a Text Style
Adding a Camera
Switching Views
Positioning the Sets in 3D Space
Setting up the Camera for Animation
Using View Layouts
Isolating Layers
Animating the Camera
Changing Keyframe Interpolation
Changing the Background Color
Separating the Text from the Photos
Changing the Render Quality
Changing Camera Fade
Adding a Sweep Behavior
The Wonderful World of Particles
Creating Particles
Adjusting the Emitter in the HUD
Adjusting the Emitter in the Inspector
Making Particles Appear "Random"
Setting the Color Mode
Working with the Gradient Editor
Replacing and Adding a Cell
Interleaving Particles
Animating Particles with Behaviors
Using Preset Particle Emitters
Modifying a Preset Emitter
Using Special Characters
Animating a Group
Keying
Correcting for Aspect Ratio
Creating a Garbage Matte
Keying the Footage
Suppressing "Spill"
Choking and Feathering the Matte
Creating a Holdout Matte
Using the B-Spline Mask Tool
Animating a Mask
Adding a Background
Adding Particles
Working with Particles in 3D
Moving a Layer in Z-Space
Retiming
Understanding the Timing Controls
Making Constant Speed Changes
Making Variable Speed Changes
Keyframing Speed Changes
Adding Keyframes in the Keyframe Editor
Changing Keyframe Interpolation
Retiming with Behaviors
Working with the Flash Frame Behavior
Working with the Hold Frame Behavior
Behaviors vs. Keyframes
Setting the Speed Behavior
Working with Frame Blending
Working with Optical Flow
Tips for Working with Optical Flow
Motion Tracking
Using the Stabilize Behavior
Adding and Positioning a Tracker
Adding Text to a Track
The Tracking Approach
Applying and Analyzing Motion Behavior
Increasing the Search Size
Viewing Analysis Results
Adding the Match Move Behavior
Changing the Text Anchor Point
Tweaking the Track with Keyframes
Using the "Un-stabilize" Behavior
Corner Pinning
Applying Match Move for Corner Pinning
Using "Mimic Source"
Building a DVD Motion Menu
Breaking Down the Project
Adding an Image Mask
Setting up for the Audio Behavior
Applying the Audio Parameter Behavior
Using Paint
Using Shape Behaviors
Smoothing a Stroke
Making Paint Strokes with the Shape Tool
Using a Preset Paint Stroke
Prepping the Project for DVD Studio Pro
Creating an Overlay
Setting the Loop Point
System Requirements
MAC G4 1Ghz or better
MacOS X
8x or faster DVD ROM drive
512 megabytes or more of RAM
QuickTime 7.0 or above
Monitor Depth - Millions
1024 x 768 screen size or better
Why DVD-ROM not DVD-Video?
We deliberately chose NOT to deliver this training product using DVD video. There are a few reasons for this. The first is quality. DVD-Video is primarily an NTSC medium and as such, requires us to use scan converters and other analog trappings that result in a smaller frame size and a picture quality that looks noticeably soft when played on a computer. Second, with processor speeds now at super computing levels, software for capturing full motion (30fps) screen activity is now a reality. If you watch our tutorials, you will see crisp 1280x 800 widescreen movies delivered at full frame rates.