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Motion Tutorial 9 - Mastering Keyframes in Motion


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Tutorial Running Time: 16 minutes
Download File Size: 31.4 MB

Mastering Keyframes in Motion

When Motion was announced back in April of 2004, much press was given to its radical new approach to creating animation called Behaviors. If you've watched my previous tutorials on using Behaviors you've discovered how quickly objects can be animated with only a few clicks in the Dashboard.

But when you need more control, nothing beats a good keyframe. Keyframing by comparison, relies on plotting property changes of a given object at spefic points in time. You can use keyframes to control when your objects "hit their mark" in the timeline. The great thing about Motion is, you can use Behaviors or keyframes or combinations of both.

The focus of this tutorial is keyframing. If you are familiar with how keyframes work in other applications such as Final Cut Pro or After Effects you will see workflow similarities and shared concepts that will serve you well when animating in Motion.

What's in this tutorial

In this tutorial you will learn the fundamentals of applying and modifying keyframes. You will learn how to apply various interpolation methods to your keyframes to achieve different results. Finally, you will take your knowledge and apply it to creating a killer 3D Logo with a light blast.

Table of Contents

  1. Behaviors vs. Keyframes
  2. Set up the project
  3. Keyframe recording options
  4. Keyframe thinning set to "OFF"
  5. Keyframe thinning set to "Peaks Only"
  6. Using the "Stop and Go” method
  7. A tour the Keyframe Editor
  8. Analyzing the graph
  9. Change keyframe Interpolation
  10. Understanding Constant interpolation
  11. Understanding Linear interpolation
  12. Understanding Continuous interpolation
  13. Understanding Ease In/Out interpolations
  14. Understanding Bezier interpolation
  15. Apply interpolations to multiple keyframes
  16. Creating a 3D Logo with Light Blast
  17. Apply a 3D filter
  18. Setting keyframes for Y rotation
  19. Ease-In the Y rotation keyframe
  20. Add some Light Rays
  21. Keyframe the Light Ray properties
  22. Make final adjustments in the Keyframe Editor