When Motion was announced back in April of 2004, much press was given to its radical new approach to creating animation called Behaviors. If you've watched my previous tutorials on using Behaviors you've discovered how quickly objects can be animated with only a few clicks in the Dashboard.
But when you need more control, nothing beats a good keyframe. Keyframing by comparison, relies on plotting property changes of a given object at spefic points in time. You can use keyframes to control when your objects "hit their mark" in the timeline. The great thing about Motion is, you can use Behaviors or keyframes or combinations of both.
The focus of this tutorial is keyframing. If you are familiar with how keyframes work in other applications such as Final Cut Pro or After Effects you will see workflow similarities and shared concepts that will serve you well when animating in Motion.
What's in this tutorial
In this tutorial you will learn the fundamentals of applying and modifying keyframes. You will learn how to apply various interpolation methods to your keyframes to achieve different results. Finally, you will take your knowledge and apply it to creating a killer 3D Logo with a light blast.