There are many ways to set up your library and we’ll show our best practices for organizing your library that will save you time and prevent frustration down the road.
Becoming a Road Warrior
Whether you are single editor at home or work in a collaborative environment, we’ll show you step-by-step what you need to do in order to make your video projects portable.
Archiving Your Project
Your work doesn’t end when you publish a project. You’ll learn the important steps involved in shrinking the footprint of your Libraries and Projects, so that you can maintain archives of your valuable work at minimal cost.
Covering All the Bases
We teach you the most common media management scenarios that you’re likely to face then give you practical strategies for copying, moving and deleting your media.
Media Management & Collaboration in Final Cut Pro X was designed for users who are already fluent in Final Cut Pro X. As an intermediate level tutorial, it assumes you are comfortable with Final Cut Pro X’s user interface and the basics of working with Events and Projects. This tutorial is for users of Final Cut Pro X who want to improve their knowledge of how to manage Event and Project media on single or multiple computers. Users who are new to Final Cut Pro X should purchase Final Cut Pro X Core Training before working through this tutorial.
Software Version: Final Cut Pro 10.1 – 10.2.
Run Time: 1 hour 54 minutes
Project Media: The tutorial includes media files for following along in Final Cut Pro X.
Steve Martin is the creative force behind Ripple Training and has been using and teaching Final Cut Pro since 1999. Since Final Cut Pro's introduction, he has introduced thousands of people to Final Cut Pro through his classes, workshops and training products. He has consulted and/or trained for Apple, Adobe, Disney, Canon, Walmart and other companies. He is also a writer, producer and avid photographer.Full Bio
Mark Spencer will help you work faster, more confidently and ultimately more creatively, by teaching you our proven editing strategies and techniques gleaned from his years of experience producing content with Final Cut Pro X.