This tutorial all about speed, so we get straight to the point. You’ll learn how to quickly create picture in picture effects, animated split screens, screen replacements, and more; all from right inside of Final Cut Pro X.
Color Correct Selectively
Using Final Cut Pro X’s Mask tools, you can limit your color corrections and effects to specific areas within the frame to create compelling visuals that will help draw viewers into your story.
The Keys to a Great Key
Dive into Final Cut Pro X’s chroma keyer to create a realistic green screen effect, then see how the advanced keying controls can improve your final result.
Repeatability is Important
More complex effects take more time and tweaking to get your videos to look just right, but you don’t want to have to repeat that process every time. So we show you how to save and share your effects so that they can be applied any time you need them.
Editors who are already familiar with the basics of Final Cut Pro X (for example, editors who have completed our Final Cut Pro X Core Training); or editors who use it infrequently and want to gain more confidence and speed. Users who are new to Final Cut Pro X should purchase our Final Cut Pro Core Training or Final Cut Pro Essentials Training Bundle before working through this tutorial.
Software Version: Final Cut Pro 10.2 and later. A tutorial update may be available in the future, see our Upgrade Policy for more details.
Run Time: 2 hours 38 minutes
Project Media Included: No project media included. This tutorial is designed to teach you techniques and workflows that you can apply to any type of editing or compositing/effects project in Final Cut Pro X.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio
You’ll discover how versatile shapes are, as you create and animate paint strokes; mask a moving subject and then track it; morph one shape into another; animate shapes using an audio parameter behavior and much more!