As you work through each lesson, you’ll create 7 different projects – each focusing on building different skill sets. You’ll learn how to modify preset particle emitters, create emitters from scratch; animate particles using keyframes and behaviors, track particle emitters to video and work with particles in 3D space!
The Particles of Possibility
Motion’s built in particle system is not only intuitive, but can be used to create just about anything you can imagine. In this tutorial you’ll create visual effects such as simulated smoke, fire, snow, explosions and more.
Create Flights of Fancy
If you need an explosion, a ball of fire, or a smoke trail from a rocket engine, particles are your go-to tool in Motion. Not only will you create great looking visuals, but you’ll also learn how particles interact with the world you create for them.
Particles in Motion 5 was designed for users who are already fluent in either Motion 4 or 5. As an intermediate level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion. This tutorial focuses on generating and animating particle systems in Motion 5. Users who are new to Motion 5 should purchase Getting Started in Motion 5 before working through this tutorial.
Software Version: Motion 5.0.1-5.2.3. A tutorial update may be available in the future, see our Upgrade Policy for more details.
Run Time: 1 hour 54 minutes
Project Media: The tutorial also includes project and media files for following along in Motion 5.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio
Jump into the director’s chair as you set up 3D projects, then frame, sweep, dolly and create fluid camera movement throughout your scenes. Learn how to control the camera’s angle of view and focal plane to create cinematic depth of field effects.