Using our provided projects, you’ll jump right in and begin color grading a wide variety of footage . You’ll learn the best approaches for setting the tonal range and contrast for each shot using a combination of color wheels and curves. You’ll also learn how to create a shot matching strategy that will make your grading sessions more disciplined and ultimately more productive.
Optimize Your Grading Workflow
Helping you work more efficiently in Resolve is a big focus of this tutorial. For example, we’ll show you how to use Shared Nodes, so that you can link your grades to other clips so that changes to one affect them all.
Leverage the Power of Nodes
You’ll learn how nodes influence one another and the importance of controlling the image processing pipeline. Emphasis will be placed on how to manipulate nodes to achieve the best results and when to use separate image pipelines – specifically, Parallel Mixer and Layer Mixer Nodes.
Manage Your Grades
Color spaces can seem mysterious and intimidating. We demystify much of the technical jargon in this tutorial by showing you practical ways to understand and apply Resolve’s built-in color management so that the entire grading process can be simplified.
This tutorial was designed for beginning to intermediate Resolve users who want to work faster while improving their footage. This tutorial assumes a basic familiarity with the DaVinci Resolve 15 User Interface. Users who need a foundational understanding of DaVinci Resolve should watch our Editing & Color Grading 101 in DaVinci Resolve 15.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio
Jump into the director’s chair as you set up 3D projects, then frame, sweep, dolly and create fluid camera movement throughout your scenes. Learn how to control the camera’s angle of view and focal plane to create cinematic depth of field effects.