360 VR in Final Cut Pro X Part 2

In the second part of our series on 360 video, Mark and Steve walk you through a handful of plug-ins that allow you to customize your audience’s VR experience. Missed part 1? We got ya covered! 

For more Final Cut Pro X goodness, check out Steve and Mark’s Final Cut Pro X training.

Here’s the link to PART 1 of this series

and Part 3 of this series.