- Setting up the Project
- Importing a Saved Motion Group
- Examining the Animation Components
- Adding a Second Motion Group
- Examining the Hexagon Group
- Tip for Working with Groups
- Working in 3D Defined
- Determining the Placement and Orientation of the Hexagon
- Adjusting Transform Controls in the Inspector
- Moving the Group in Z Space
- Understanding Visual Priority in 2D Groups
- Working with Rotation
- Identifying a 2D Group
- Changing a 2D Group to a 3D Group
- Understanding Visual Priority in 3D Groups
- Using the Adjust 3D Transform Tool
- Making 3D Adjustments in the HUD
- Resetting Your Adjustments
- Understanding Local Axis vs. World Axis
Becoming an effective motion graphics designer and/or animator in Motion 5 requires a solid understanding of how to place and control the camera in 3D space. Mastering the Camera in Motion 5 will put you in the director's chair as you set up and deconstruct complex 3D projects, then frame, sweep, dolly and otherwise create fluid camera movement through your scenes. You'll even learn how to control the camera's angle of view and focal plane to create cinematic depth of field effects.
Mastering the Camera in Motion 5 is presented in 12 individual lessons with a running time of 2 hours. We've also provided the project media for following along in the form of 3 professionally-designed Motion projects courtesy of MotionVFX.com.
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ABOUT THE INSTRUCTOR
Mark Spencer is a bay-area based producer, editor, teacher and writer. He runs a website dedicated to Motion users (www.applemotion.net). Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.