Using the 3D Camera in Motion 5
Becoming an effective motion graphics designer and/or animator in Motion 5 requires a solid understanding of how to place and control the camera in 3D space. Using the 3D Camera in Motion 5 will put you in the director’s chair as you set up and deconstruct complex 3D projects, then frame, sweep, dolly and otherwise create fluid camera movement through your scenes. You’ll even learn how to control the camera’s angle of view and focal plane to create cinematic depth of field effects.
Who is this Tutorial for?
This tutorial was designed for users who are already fluid in Motion 5 . As an intermediate-level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion 5. Users who are new to Motion 5 should purchase Getting Started in Motion 5 before working through this tutorial.
Using the 3D Camera in Motion 5 is presented in 12 individual lessons with a running time of 2 hours. We’ve also provided the project media for following along in the form of 3 professionally-designed Motion projects courtesy of MotionVFX.com.