Mastering Shapes, Paint Strokes & Masks in Motion 5
Shapes, Paint Strokes and Masks are the building blocks of engaging motion graphics. Shapes are "primitives" from which Paint Strokes and Masks can be created. They are also quite useful as cell sources for Replicator and Particle effects. In this tutorial, you'll discover how versatile shapes are, as you create and animate paint stroke effects; mask a moving subject and then track it; morph one shape into another; animate shapes using an audio parameter behavior and much more! Mastering Shapes, Paint Strokes and Masks in Motion 5 is a tutorial that will pay off in huge creative dividends as you explore both the mechanics and possibilities behind these important tools.
Mastering Shapes, Paint Strokes & Masks in Motion 5 is presented in 26 individual lessons with a running time of 2 Hours and 49 minutes. We've also provided the projects and media for following along in Motion 5.
Training Includes 2 Free Expansion Packs!
Also included are 2 Motion expansion packs with 30 different floral brushes and over 100 shapes courtesy of Applemotion.net

Experience our Training on the iPad
The iPad is revolutionizing the way people access and interact with media. Video training is therefore a natural fit for people who want their training on the go or on a separate device from their main system. Because of the limited storage capacities of the iPad, we have labored to keep the movie sizes as small as possible while maintaining our high standards of image and sound quality. And perhaps best of all, you don't need to be connected to the internet to watch our tutorials on your iPad.

Available Now in iTunes
We realize you may have a question or two, so we created a short FAQ (Frequently Asked Questions) page to answer them.
Who is this Tutorial for?
This tutorial was designed for users who are already fluid in Motion 5. As an intermediate-level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion 5. Users who are new to Motion 5 should purchase Motion 5 Fast Forward
before working through this tutorial.
Table of Contents
The Basics
- Shape tools in the toolbar
- Shape parameters in the HUD
- Manipulating shapes in the Canvas
- The Edit Points tool
- Adjusting shapes in the Inspector
- Control point values and scaling shapes
- Creating a background
- Shapes and gradients
- Precisely aligning control points
- The Circle tool
- The Line tool and Paint Strokes
- Adding Effects to Shapes
- Animating a Filter
- Completing the composition
Drawing & Animating a Clock
- Working with Library Shapes
- Scaling shapes with control points
- Transforming control points
- Moving the Anchor Point
- Saving a custom shape to the Library
- Replicating a shape
- Animating the clock hand
- Saving a shape animation
Tracing Shapes
- Drawing Shapes with the Bezier tool
- Saving custom shapes to the File Browser
- Placing Shapes in the Library from the Finder
- Installing the free Shape collections
Shapes & Masks
- The Masking tools
- Converting a Shape to a Mask
- Converting a Mask to a Shape
- Masking with a Blend Mode
Animating Shape Control Points with Keyframes
- Using the B-Spline tool
- Animating control points with keyframes
- Copying keyframes
- Building an eye
- Masking shapes
- B-Spline masks
- Cloning shapes
Morphing Shapes
- Animating multiple control points
- Adjusting grid density
The Write-On Behavior
- Shape Behaviors
- The Write On Behavior
- Unique parameters for Lines
- Line HUD parameters
- Write On with closed shapes
- Using Stroke Offset
- Changing the starting control point
- Writing on and off
- Combining the Write On behavior with a Replicator
Shaky Behaviors
- 3 "shaky" behaviors
- Using the Oscillate Shape behavior
- Limit shape behaviors to specific control points
- The Wriggle Shape Behavior
- Keyframing the Wriggle Shape Behavior
Tracking Points
- Rotoscoping workflow
- Using the Track Points Behavior
- Converting to Keyframes
Tracking Points and the Audio Parameter Behavior
- Using the Audio Parameter Behvior
- Why Track Points?
- Adding Track Points to the Shape
- Tracking Specific points
- Modify a tracked shape
- Cloning tracked shapes
- Setting frequency and amplitude ranges
Shape Source and the Motion Path Behavior
- Drawing open shapes with the Bezier tool
- Using the Motion Path Behavior
- The Geometry Path Shape
- Snap Alignment to Motion
- Modifying the shape and animation path
- Following the animation with a camera
Shape Source with Motion Path and Write-On Behaviors
- Using the Anchor Point
- Animating along shapes in 3D
Shape Source and Replicators
- The Geometry Replicator Shape
- Creating animation with the Sequence Replicator Behavior
- Combining behaviors
- Using the Image Shape
- Replicating shapes in 3D
- Transforming control points with the Isolate command
Shape Source and Emitters
- Locating the Emitter Shape Source
- Swapping out shape sources
- Filling a shape with an Emitter
Working with Shape-Based Library Content
- Modifying an Arrow preset
- Modifying a Curl preset
- Understanding animated opacity tags
- Working with a Gadget
- Saving a modified preset
- Working with a Gauge
The Airbrush Type
- Enabling the Stroke and Advanced Panes
- Introducing the Airbrush
- Changing the Brush Profile
- Understanding Dabs
- Blending Dabs
- Creating a neon flicker effect
- The Stroke Pane
- Changing the Stroke Color Mode
- Changing Stroke Spacing
- Adjusting dab width over the stroke
- Randomizing brush scale
- Understanding the Local 3D and Face Camera Checkboxes
- Adding Jitter
Working with Airbrushed-based Library Content
- Working with Ornaments and Flourishes
- Working with Symbols
The Paint Stroke Tool
- Using a tablet and pen input device
- Paint Stroke HUD parameters
- Understanding Pen Behaviors
Dynamics
- The Advanced Pane
- Adjusting Dynamics
- Using Dynamics in 3D
Intro to Shape Styles - Light Streaks
- Why you don't want to use the Paint Stroke tool
- Shape Styles in the HUD
- Drawing a light streak
- Creating smooth curves
- How light streaks are animated
- Changing light streak colors
- Changing light streak timing
- Saving custom Shape Styles
Changing Shape Styles
The Image Brush type and Source Objects
- Understanding source images
- The Image brush type
- Changing the Brush Source
- Shape Styles in 3D
- Swapping out source images from the Library
Movie Sources
Painting with Textures
- Breaking down Graffiti Marker
- Apply Shape Styles from the Library
- Breaking down Draped Cloth
Shape Styles & Image Masks
- Creating a Transition
- Traditional Shape Styles
- Using an Image Mask
Custom Shape Styles & Image Masks
- Installing the custom Shape Styles
- Using the custom Shape Styles
- Using the Sequence Paint Behavior