Often when you’re building a title, a motion graphic intro, or lower third, you work with a particular color palette. In the first lesson, Steve will show you how to use your iPhone or iPad to capture color palettes from anything around you, then bring that palette into Final Cut Pro X.
Create Awesome Looking 3D Titles
Final Cut Pro X’s built-in 3D text tool is unmatched for quickly creating cinema-quality 3D titles and motion graphics. You’ll learn how to make them even better by using 2 important plugins (both free), that will really wow your clients and viewers.
Publish Vector Graphics for FCP X
One of the advantages of working with vector graphics is that they are resolution independent, meaning that you can scale them infinitely without losing quality. In this lesson, you’ll learn how to use Motion to publish vector graphics for Final Cut Pro X so that they maintain their scalability.
Customize 3rd-Party Templates
There are numerous stock sites that offer motion templates, but there is very little information on how to customize them for use in Final Cut Pro X. In lesson 7, you’ll learn how to deconstruct a template, then publish it’s parameters so that it can be easily manipulated to fit the creative requirements of your story.
This tutorial is for anyone who wants to build a library of static and animated media assets that can be used to create motion graphics in Final Cut Pro X. This tutorial assumes a basic familiarity with Final Cut Pro X’s user interface. Users who are new to Final Cut Pro X should purchase Final Cut Pro 10.4 Core Training before working through this tutorial.
Steve Martin is the creative force behind Ripple Training and has been using and teaching Final Cut Pro since 1999. Since Final Cut Pro's introduction, he has introduced thousands of people to Final Cut Pro through his classes, workshops and training products. He has consulted and/or trained for Apple, Adobe, Disney, Canon, Walmart and other companies. He is also a writer, producer and avid photographer.Full Bio