Behaviors create procedural animations without the need for keyframes. The Basic Motion and Parameter Behaviors are great general-purpose behaviors and you’ll learn which ones are the most useful. For example, Mark will show you how to use a Point At behavior to make one project element follow another element in your scene.
The Wriggle Behavior
Parameter behaviors allow you to control specific parameters of your animations such as an element’s opacity, scale, position, rotation and more. In one such example, you’ll learn how to use the Wriggle Parameter Behavior to give an object a frenetic look as it moves along a motion path.
The Rate Behavior
The Rate behavior is used to control the value of a given parameter over time. It has a number of use cases, and in this example, Mark demonstrates how you can use it to control the speed and direction of replicated objects placed along a path.
The Link Behavior
If you need to synchronize your parameter adjustments across multiple elements in your project, the Link behavior is a timesaver of epic proportion. In this example, you’ll learn how to link the rotation parameters of 3D text elements to create complex movements that would otherwise be too cumbersome to create using basic behaviors or keyframes.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio