In this tutorial you will use Motion to create a Kinetic Typography treatment of an old Merrie Melodies cartoon. Along the way, you’ll learn how to sync type to markers; animate characters or entire words; work with a 3D Scene Camera and use Shapes and a Replicators to create supplemental graphics.
Get Your Type to Behave
Motion’s Sequence Text Behavior will make your text perform incredible feats. In this tutorial, you’ll learn how a simple adjustment on a letter will define the movement of an entire word or phrase without the use of a single keyframe.
Give Your Type Some Space
Kinetic Typography projects are well suited for placing into a 3D scene. With a single 3D camera you can move from one part of your type to another as if the text was part of a physical space.
This tutorial is a beginning to intermediate Motion 5 tutorial. Video editors, graphics designers, animators, digital content producers or anyone needing to synchronize animated text to voice over (or music) will find this tutorial enlightening. If you are new to Motion, we also recommend our Getting Started in Motion 5.3 tutorial.
Software Version: Motion 5.3 or later.
Run Time: 1 hour 15 minutes
Project Media: This tutorial includes project files and project media for following along in Motion 5.3
Steve Martin is the creative force behind Ripple Training and has been using and teaching Final Cut Pro since 1999. Since Final Cut Pro's introduction, he has introduced thousands of people to Final Cut Pro through his classes, workshops and training products. He has consulted and/or trained for Apple, Adobe, Disney, Canon, Walmart and other companies. He is also a writer, producer and avid photographer.Full Bio
An immersive tutorial focusing on Motion’s 3D titles. Learn how to place 3D text into scenes that include realistic environments, lighting and shadows. Also learn how to make custom textures, layers and finishes.
You’ll discover how versatile shapes are, as you create and animate paint strokes; mask a moving subject and then track it; morph one shape into another; animate shapes using an audio parameter behavior and much more!