Creating Particle Effects in Motion 5.3

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  • Create Cool Particle Effects
  • Use Particles to Enhance Visuals
  • Build Particle Transitions
  • Animate Particles in 2D and 3D
  • Publish Particles to FCP X


Unlock the DNA of Motion’s Particles

This tutorial will help you create, modify and animate Motion’s particle emitters to create visual effects. Learn how to modify preset particle emitters; how to create particle emitters from scratch; and how to animate particles using both keyframes and behaviors.

Explore Infinite Possibilities

Using Motion’s built in particle system, you can create particle effects from graphics, photos and even movies. You’ll learn how control the physics of your particles including their speed, gravity, direction and even their birth and death rates. Using the principles taught in this tutorial, you’ll be able to augment your visuals and/or create unique effects from scratch.

Control the Elements

Particle systems are used in motion graphics, visual effects and gaming environments to simulate natural phenomena like smoke and fire. You’ll learn how to create backgrounds for titles and/or foregrounds for transitions and how to create effects like glowing trails and cascading images.

Work with Particles in 3D

Particle emitters are cool enough in 2D, but get crazy cool when you flip the switch and turn them into 3D particles. We’ll show you how to work with a camera, lights and how to create compelling image sequences.

About the Author:

Mark Spencer
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.
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