Shapes in Motion are the building blocks of engaging motion graphics. They can be used to create paint strokes or masks, and by the end of the tutorial you’ll be using them to create animated write-on titles and other cool visual effects.
Bring Characters to Life
Shapes are the primitives by which any graphic can be created. In this tutorial you’ll use shapes to add visual interest for backgrounds, and also use them to create the facial features of an animated character.
Animate Along a Path
Shapes are so versatile they can even be used as a path for your animations. You’ll learn how to use the Motion Path behavior then apply a custom shape for your visual elements to travel along.
Move Your Graphics to the Beat
Not only can you animate your graphics to music, when they’re built from a shape you have even more control. We’ll show you how to use an Audio Parameter Behavior and a shape to precisely control how your objects move to the beat.
This tutorial was designed for users who are already fluid in Motion 5. As an intermediate-level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion 5. Users who are new to Motion 5 should purchase Getting Started in Motion 5 before working through this tutorial.
Software Version: Motion 5.0.1-5.2.3.
Run Time: 2 hours 49 minutes
Project Media: The tutorial also includes project and media files for following along in Motion 5.
Type of Tutorial: Intermediate
With the new 5.3 update there have been some changes on how Motion handles .molo files. See how to use .molo files HERE.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio
Jump into the director’s chair as you set up 3D projects, then frame, sweep, dolly and create fluid camera movement throughout your scenes. Learn how to control the camera’s angle of view and focal plane to create cinematic depth of field effects.