Motion’s 3D cameras can be moved throughout your scene like cameras in the real world. You’ll learn how to change the camera’s angle of view and create realistic depth of field effects.
Never Lose Your Subject
When working in 3D space it can sometime get confusing where the camera is placed or what the camera is pointed at. Our tutorial will show you some fast ways to quickly orient the camera so you never lose track of where you are in your 3D scene.
Direct Your Camera
Moving your camera through physical space will add realism to your 3D scenes. Like any good director, you’ll use dolly, sweep and move behaviors to add dynamic motion to your compositions.
Sometime it’s Good to Point
When your subjects are static, you can add camera movement by panning or tracking your subjects. One of the most powerful tools is the Point At Behavior and you’ll use it to create some cool moves in your scenes.
This tutorial was designed for users who are already fluid in Motion 5 . As an intermediate-level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion 5. Users who are new to Motion 5 should purchase Getting Started in Motion 5 before working through this tutorial.
Software Version: Motion 5.0.1-5.2.3.
Run Time: 1 hours 59 minutes
Project Media: The tutorial also includes the project media for following along in the form of 3 professionally-designed Motion projects courtesy of MotionVFX.com.
Type of Tutorial: Intermediate
With the new 5.3 update there have been some changes on how Motion handles .molo files. See how to use .molo files HERE.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio