Motion’s 3D cameras can be moved throughout your scene like cameras in the real world. You’ll learn how to change the camera’s angle of view and create realistic depth of field effects.
Never Lose Your Subjects
When working with a camera it can occasionally get confusing where the camera is placed in the 3D world, or what it’s pointing at. Our tutorial will show you some fast ways to quickly orient the camera or your viewpoint so you never lose track of where things are in your scene.
Learn How to Direct
Moving your camera through the 3D world will add realism to your scenes. Like any good director, you’ll learn how to use dolly, sweep and move behaviors to add dynamic movement to the camera and keep your audience engaged.
Create Fast Camera Pans
When your subjects are static, you can add camera movement by panning or tracking your subjects. One of the most powerful tools in your arsenal is the Point At behavior, and Mark will show you how to use it for quickly creating animated camera pans.
This tutorial was designed for users who are already fluid in Motion 5 . As an intermediate-level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion 5. Users who are new to Motion 5 should purchase Getting Started in Motion 5 before working through this tutorial.
Software Version: Motion 5.4 or later.
Run Time: 1 hour 58 minutes
Type of Tutorial: Intermediate
Project Media: The tutorial also includes the project media for following along in the form of 3 professionally-designed Motion projects courtesy of MotionVFX.com.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio