The Motion Essentials training bundle is our Motion 5 curriculum that includes 6 of Mark Spencer’s foundational Motion training titles. While not all of our Motion titles are included in this bundle, we chose the ones that we considered necessary – essential if you will – for truly comprehending and mastering Motion’s powerful toolset.
Getting Started in Motion 5 is our flagship tutorial that sets the groundwork for creating eye-catching motion graphics, titles and effects. Each lesson focuses on building fundamental Motion skills such as working with groups and layers; transforming objects; animating with behaviors and keyframes; keying; using shapes, replicators and image masks; adding titles and publishing templates for Final Cut Pro X.
Rigging & Publishing for FCPX in Motion 5 proves that creating killer motion graphics is just the beginning. This tutorial teaches you how to publish titles, transitions, effects and generators so that their parameters can be modified in Final Cut Pro X. Furthermore, multiple parameters can be “rigged” to a single control such as a checkbox, pop-up menu or slider (called widgets). With these incredible publishing and rigging tools, you can be more than a motion graphics designer, you can now become a motion graphics developer.
Particles in Motion 5 teaches you how to use Motion’s built in particle system; a system that not not only intuitive, but can be used to create just about anything you can imagine. Particle Systems are used in motion graphics, visual effects and gaming environments to simulate smoke, fire, snow, explosions, dust and fog.
Kinetic Typography in Motion 5 shows you how to use text animation in an expressive treatment that imbues the text with emotion. When Kinetic Type is combined with the spoken word, text takes on a dimension of performance that underscores conflict or character. A more accurate name for Kinetic Typography might be “performance text”, in fact, this popular technique can be seen frequently on Vimeo and YouTube.
Replicators in Motion teaches you how to use Motion’s secret weapon: the Replicator. With them, you can instantly create patterns of repeating graphic elements such as text, logos, photos, vector artwork and even video that would typically require tedious duplication and repositioning of elements in the Canvas. Each lesson focuses on building fundamental skills for generating, modifying and animating Replicators to create amazing visual effects and motion graphics.
Becoming an effective motion graphics designer and/or animator in Motion 5 requires a solid understanding of how to place and control the camera in 3D space. Using the 3D Camera in Motion 5 will put you in the director’s chair as you set up and deconstruct complex 3D projects, then frame, sweep, dolly and otherwise create fluid camera movement through your scenes. You’ll even learn how to control the camera’s angle of view and focal plane to create cinematic depth of field effects.
In Shapes, Paint Strokes and Masks in Motion 5 you’ll discover how versatile shapes are, as you create and animate paint stroke effects; mask a moving subject and then track it; morph one shape into another; animate shapes using an audio parameter behavior and much more!
Creating Action End Titles in Motion 5 is a tutorial inspired by the closing end credits of hyper-action films like Smokin’ Aces. In this tutorial you’ll learn how to composite photographs with text and filters and then animate the elements to create an integrated, highly stylized, gritty title sequence.
Text in Motion 5 is our definitive video curriculum on creating, styling and animating 2D text in Motion. Motion’s text engine has long been regarded as one of the most versatile tools in the industry for creating just about anything you can imagine. In this tutorial, Mark Spencer will guide you through every aspect of using Motion’s 2D text tools.