Getting Started for Motion was created to help you create eye-catching motion graphics, titles and visual effects. You’ll begin by learning the layout, organization, and operating principles of Motion before jumping in and creating a professional promo from scratch.
Make Your Elements Behave
Motion has a wide variety of built-in animations called Behaviors, that will allow you to animate any object or layer with only a few mouse clicks. Combined with Motion’s real-time playback engine you’ll learn how to build your visuals as they play back in real time.
Give Your Layers a Group Identity
Motion allows you to work with Groups as easily as you work with individual Layers. We’ll teach you how and when to create groups, then how to transform, apply effects and animate them for working more efficiently and creatively.
Design Your Motion Graphics
Motion is an incredibly fast and easy to use platform for creating just about anything you can imagine. This tutorial will have you confidently working with video, photos, graphics and music to create compelling visuals that will enhance any video project.
Getting Started in Motion 5 was designed for people with little or no experience with Motion. Anyone using Final Cut Pro X who is interested in creating content for use in Final Cut Pro X will also greatly benefit from this tutorial.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio
This fun tutorial shows you how to animate text in a way that imbues it with emotion. Often called Kinetic Typography when combined with the spoken word, takes on a dimension of performance that underscores conflict or character.
Created for the Final Cut Pro X editor who wants to add professional motion graphics and visual effects to his or her video projects, but doesn’t have the time to learn Apple’s Motion from the ground up.
Jump into the director’s chair as you set up 3D projects, then frame, sweep, dolly and create fluid camera movement throughout your scenes. Learn how to control the camera’s angle of view and focal plane to create cinematic depth of field effects.