This tutorial teaches you how to publish titles, transitions, effects and generators so that their parameters can be modified in Final Cut Pro X. More than just a tutorial on Motion, it’s an in-depth look at how to develop custom plugins for Final Cut Pro X users.
Give FCP X Users Total Control
You’ll learn how to “rig” multiple parameters to a single control such as a checkbox, pop-up menu or slider (called widgets). After publishing, these controls will be available for use in Final Cut Pro X.
Develop Custom Motion Graphics
With the incredible publishing and rigging tools Motion puts at your fingertips, you can be more than a motion graphics designer, you can learn to become a motion graphics developer.
Rigging & Publishing for FCPX in Motion 5 was designed for users who are already fluent in Motion 5. As an advanced level tutorial, it assumes you are comfortable with Motion’s user interface and the basic process of compositing and animating in Motion and that you have a basic working understanding of Final Cut Pro X’s interface and compositing features. If you are not yet comfortable with Motion, we highly recommend you complete Getting Started in Motion. If you are not comfortable with Final Cut Pro X, we recommend Final Cut Pro Core Training.
Software Version: Motion 5.2.3 or later. A tutorial update may be available in the future, see our Upgrade Policy for more details.
Run Time: 2 hours 27 minutes
Project Media: Project Media is Included
Type of Tutorial: Workflow Specific
With the new 5.3 update there have been some changes on how Motion handles .molo files. See how to use .molo files HERE.
Mark Spencer is a bay-area based producer, editor, teacher and writer. Mark is also an Apple-certified instructor for Final Cut Pro X and Motion 5 and the author or coauthor of 5 books on Motion, including the Apple Pro Training Series Motion 5, all from Peachpit Press.Full Bio
Our entry-level Motion tutorial sets the groundwork for creating eye-catching motion graphics, titles and effects. Learn fundamental Motion skills: transforming objects; animating with behaviors and keyframes; using shapes, replicators, particles and more.